Launch of the Game
Launch of the Game
The game has now been launched and is available on Google Play store. In the future, only small changes and bug fixing is planned. There is not any more major content planned for the game.
Here you can watch the launch trailer:
Main changes
Flammable burning block
Player needs to ignite the wall to get thru
Cable system overhaul
The cables now have proper physics simulation with improved shader effect.
Leaderboard visual improvements
Advanced camera controls
Player can now fully control camera rotation. The old system with automatic tilt was removed.
Rewind advantages
Player can now earn additional rewind tier when he collects enough stars. Tiers are: 12, 24, 36, 48 and 60 seconds to the past.
Game ads
Game now contains fully optionable reward ads. Player will not see any ad if he chooses, but he can get nice benefits for watching the ads. Player can improve his rewind tier, get more seconds to chapter level or add few additional seconds to existing spawned objects to avoid level restart
Visual improvements
Game is now much more colorful. The postprocessing effect was improved and there is now added bloom effect
Background updates
There has been new more diverse backgrounds added. Here are few showcased.
Audio overhaul
Many sound effects were changed and improved. Most of the actions now have proper sound effect. Game now contains 42 music tracks that shuffle randomly inside the levels.
Finger camera improvements
Thanks to the positive user feedback regarding the finger camera, the option to resize and reposition the camera was added
Settings overhaul
Three main panels were added to setting. General section, video section and audio section where user can tinker settings to his preference
Spawn mechanic improvements
Slider now uses colors to telegraph states to users with help of added animations and audio effects.
New magnet particle lines
New magnet particle indicators were added, so it is easier for player to determine magnet directions. Player can also choose his preferred magnet indicators in the settings, with the new system being defaultly on.
Menu improvements
Levels in menu now have color based on completion. Completed levels are green, unfinished levels are white and chapter levels are blue.
Leaderboards in menu
Player can now open individual level leaderboards in menu. Previously, player needed to complete the level to see his score compared to other players.
In game UI improvements
Game now contains scrollable bar to avoid UI obstruction. When user clicks on hamburger icon, the additional buttons will show. At the same time, the game will now also get paused. When the game is paused, player can still rewind time and choose the exact timeframe he wants to return to. When player clicks anywhere on non UI object, the hamburger scroll bar will hide automatically and game will unpause.
Tutorial window layout changes
Tutorial window changed its layout from vertical to horizontal to better use available screen. With this change, the font and video was enlarged and close button was added
More changes
- Magnet placement icon was changed
- Engine update Unity 2021 -> Unity 2022 due to new features needed, this has also nice benefit of performance improvements
- Spawned object now has friction material, and behaves correctly for certain affected levels
- Improved visuals of force field and stairs object
- Magnet lines are now optionable in settings
- Object icons were upgraded
- Object renaming: Magnet->VectoMagnet, Gravity Wheel-> Graviton, Gravity lamp->Gravilamp
- Pressure pad line connection line got visual improvement, it is now also proper 3D object
- Pressure pads now have space in the ground and dont just disappear inside it
- Added toxic water splash effect
- Added water movement sound effect
- Glass material was improved and issues with wrong reflections were fixes
- Improved object placement, placement offset. Now it is also not possible to place object into walls or into other objects.
- Fire visual improvement in spawned object
- All burning objects can now can spread fire to other objects
- Rewind now has chromatic effect the further more the player rewinds
- Everything in the game is now rewindable including shaders using time constant (eg: water)
- Confetti effect on chapter completion. New animation in menu when unlocking chapter.
- Flip clock fully animated model replaced old clock model
- Time window for double click is now bigger
- Now more accurately considering what action player wants to do, so for example he doesnt accidently drags camera, instead of switching panel
- Accurate system for choosing the closest object when player points at multiple overlapping objects colliders.
- Due to accurate picking system, touch objects colliders are now much more larger, being more benevolent to players.
- Added confirmation dialogues, so player doesnt accidently exit from anywhere
- Back button now works in menu correctly
- Gravilamp (gravity lamp) now has gravity and physical body (meaning: The object will now move the lamp upon a hit)
- Graviton (gravity wheel) animation improvements
- Graviton now has visual motes effect when active
- Added sparks when cable connects to the panel
- Gravilamp model was updated.
- Blue outlines on objects, if they fall into water.
- Improved about section in menu, attributions now also have hyperlinks
- Staircase now blocks Gravilamp beam correctly if turned on
- Magnet now has more intuitive behaviour of not blocking object when inactive
- Magnet prediction line now also takes into account magnet groups
- Added game completion message and achievement
- Overall performance improvements
- Massive rewind performance improvements
- Level reshuffling due to pacing optimizations
- Google play services authentication
- Added cloud saves to game, which are especially useful if user connects with Google play services
- Player camera can cannot go thru solid objects, or below the map
- Added next level loading animation
Fixes
- Fixed fuel magnet snapping when rewinding
- Fixed drag issue on devices with higher resolution
- Fixed performance and audio issues when dragging objects over water
- Fixed the ability to physically alter fuel path by player picked up and moving objects
- Fixed issue with moving particles, when fuel was destroyed in motion
- Fixed wrong water height in certain levels
- Fixed issue with destroying object on pressure pad
- Fixed leaderboard score counting in certain edge cases
- Fixed issue of spawner sometimes being blocked when it should not have been
- Fixed, when cable sometimes didnt snap to panel
- Fixes to time rewind edge cases
Thanks to anyone that made it here, thanks for giving a damn, I appreciate it :) Hope you will have fun with my game and hopefully see you again in my next project.
SitronX
Forcel
3D physics based puzzle mobile game with gravity, magnetism, electricity and more...
Status | Released |
Author | SitronX |
Genre | Puzzle |
Tags | 3D, Gravity, Physics, Singleplayer, Space, Time Travel, Unity, Zero Gravity |
Languages | English |
Accessibility | Subtitles |
More posts
- Magnet indicatorsFeb 10, 2024
- Finger Camera showcaseJan 22, 2024
- Cable system overhaulJan 20, 2024
- Showcase of the new flip clocksJan 06, 2024
- Forcel - Release dateDec 30, 2023
- Delay announcmentAug 27, 2023
- Mobile demo - second iterationJan 23, 2023
- Mobile migration and major changesSep 18, 2022
- Project UpdateJun 04, 2022
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