Delay announcment


During this year, the development of the game had to be paused, but few months ago the development has been fully resumed again. The pause unfortunately means that the game must be delayed and it will not release in Q3 of 2023.

Work that has been completed during this year so far

  • All levels have been completed now, in terms of content the game is fully complete. Game contains 30 normal levels + 4 tutorial levels.
  • New crucial item to the game added regarding fire mechanic (no spoilers)
  • Added unlockable powerup for collecting stars, this powerup has different tiers based on stars collected
  • New clock rewind object more matching the game style with full animations
  • Rewind mechanic now also rewinds shaders. The scene is now fully rewinded and everything stops in rewind state
  • Cable system overhaul
  • Performance and draw calls improvements, massive rewind mechanic optimization
  • Camera movement improvements (rotation is now fully controllable by user)
  • Pressure pad visual improvements (now it has proper place in ground and not disappearing in the ground)
  • UI navigation improvements
  • Shader visual and performance improvements
  • Toxic water interaction improvements
  • Skybox & background improvements
  • Animation improvements
  • New VFX in rewind state, leaderboard, spawned object and more
  • Leaderboard general polish 
  • Spawned object magnet interaction improved
  • Object placement/interactions fixes
  • Magnet snapping in rewind was fixed
  • Fixed sensitivity issue on some mobile phones
  • Fixed issue when spawned object didnt spread fire to other objects when touched while burning

I had changed the timeframe to TBA format, as general polish of the game is taking much more time than i anticipated and i want to release the game only when it is ready. The time of the release will be announced during Q4 of 2023.

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